
A guard in Whiterun complaining about an arrow he took in the knee, a wall of ancient words rumbling under the snow: that is the mark The Elder Scrolls has left on the role-playing game! Launched in 1994 with Arena, the Bethesda Softworks saga has been unfolding the maps of Tamriel ever since, a continent where Bretons, Argonians, Khajiit and Dunmer fight over kingdoms that nothing ever stabilizes. The island of Vvardenfell in Morrowind, the burning gates of Oblivion, the return of the dragon Alduin in Skyrim: each installment opens up an immense playground where you save the world between two rounds of foraging and smithing. The Daedric Princes whisper their rigged bargains there, Sheogorath first among them, while the Dragonborn learns to shout in the draconic tongue. Such a dizzying lore continues in figures and books, enough to keep roaming Tamriel once the screen is off!
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