
The controller is down, but the PlayStation mascots keep the game going in vinyl at Funko! Astro Bot leads the parade with the bluish visor of a little explorer robot, available in two references fighting over the front of the shelf. Sackboy keeps his zipper and Sly Cooper his masked burglar's cane. The Clicker from The Last of Us warps its fungal skull in two disturbing versions, while the Hunter advances draped in his night coat. Aloy draws her bow facing the Thunderjaw, a mechanical carcass of crushing size, while the Machine Hunter tracks the colossi of Horizon. Sam Porter Bridges carries his cargo on his back, Higgs Monaghan sports his golden mask, Ratchet & Clank pose as a lombax-robot duo and Monokuma sniggers as a two-tone bear. Brok and Sindri complete the forge in a two-pack of dwarves! Enough to turn a shelf into a trophy room!
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Joel Miller, a figure of steel in a world in ruins, drags his past along like a ball and chain. A broken former father, he walks the desolate land with fierce determination, ready to crush any obstacle. Every scar tells a story of loss, every bullet fired is an echo of his silent rage. He no longer believes in anything, except his mission: to protect Ellie. Behind his tired eyes hides an unbreakable will, a brutal strength ready to sacrifice itself. For her, he would walk through hell, if he weren't already there.

Ellie is the fire of a child trapped in a world that devoured her innocence. Her gaze burns with an anger the years have never soothed, armed with a knife and a sharp tongue. Deep scars echo in her bitter laughter, but behind every blow she lands hides a fierce, almost devastating loyalty. Loneliness haunts her, even when she is surrounded. She desperately searches for fragments of happiness in the rubble, but the truth she runs from is that her survival is also a form of damnation.

These staggering abominations, remnants of a fungal nightmare, prowl in search of flesh. Deprived of sight but guided by a sinister echo, the Clicker is a killing machine, relentless and starving. Its head, deformed by spores, embodies terror in its rawest form. Every cry it lets out is a macabre symphony announcing the end. The rot consuming it does not lessen its threat; quite the opposite, it gives it a blind cruelty, making every movement a step toward prey that hears it far too late.

Brute force, simmering anger, Kratos is a titan haunted by the gods and by his own mistakes. His scarred skin tells of battles and losses, a story carved in marble. His blades spin like a hurricane of rage, an inescapable judgment for those who dare to stand in his way. But beneath the armor and the fury, Kratos longs for peace, even if every step seems to take him further from it, hunted by his own destiny.

In the cursed city of Yharnam, the mysterious hunter is haunted by the most horrific nightmares. Armed with a saw cleaver, he ventures into the warped alleys and twisted cathedrals, hunting nightmarish creatures and abominations of monstrous shapes. Guided by a strange curse, the hunter plunges into the insane darkness of this gothic and deeply cynical world. Developed by FromSoftware, "Bloodborne" offers an immersive experience where the hunter, witness to madness, explores the terrifying mysteries of Yharnam, depicting an unforgettable journey through horror and insanity.

Daniel Fortesque, the protagonist of the "MediEvil" video game series, appears as a clumsy and offbeat skeleton knight. Once considered a legendary hero, Daniel is magically brought back to life after a premature death. Armed with a sword and a shield, he sets off on a humorous quest to defeat the sorcerer Zarok and save the kingdom of Gallowmere. Developed by SCE Cambridge Studio, "MediEvil" depicts Daniel's tragicomic adventures, creating a memorable experience in a fantasy world where humor blends with heroism.