Welcome to the enchanted realm of Dungeons & Dragons POP figures, the epic saga that has been firing up the imagination of role-players since 1974! Now the iconic heroes and monsters come to life as adorable collectible vinyl figures. In the finest display cases, the Mind Flayer and its menacing tentacles sit enthroned alongside the jovial Minsc and his cosmic hamster Boo! Between us, the enigmatic Gelatinous Cube is still as fascinating as it is intriguing. The collection is growing with legendary characters such as Strahd, Xanathar and Vecna, each one with its lucky d20! The majestic Tiamat impresses newcomers with her five dragon heads and for a nocturnal touch, Lord Soth even reveals his glow in the dark! That is everything you need to build a real treasure trove of nostalgia and adventure for all D&D fans!
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Dark and eternal, Vecna is the master of necromancy, a lord of evil who transcends death itself. Once a mere mortal, he traded his humanity for unlimited power, becoming an undead god. His eye and his hand, remnants of his mortality, hold secrets so terrifying that even the bravest tremble at the mention of them. Vecna does not simply manipulate the dead; he weaves the threads of fate, preparing the coming of a reign where life is nothing but a faint glimmer in an ocean of darkness.

Silent and insatiable, the Gelatinous Cube is the creeping horror of forgotten dungeons. Translucent and slimy, it glides with relentless slowness, dissolving everything in its path in an eternal digestion. This living trap is a riddle of acid and transparency, a patient predator that waits for its prey to stumble into its deadly embrace. Invisible until it is too late, it is the embodiment of unexpected danger, where even the smallest misstep ends in a hopelessly silent demise.

The majestic platinum dragon king, Bahamut watches over the world with infinite wisdom and unshakable justice. His scales, as bright as stars, recall the purity of his heart and the strength of his power. An icy breath is all he needs to punish the forces of evil, protecting the weak and guiding the just. Bahamut is not merely a protector; he is a light in the darkness, a living symbol of virtue that inspires heroes to surpass themselves for the cause of universal balance.

Asmodeus, prince of the Nine Hells and master of insidious ambition, rules over Nessus with diabolical elegance. A seducer with impeccable manners, he weaves infernal pacts with a goldsmith's precision, offering power and wealth in exchange for lost souls. Behind his charming smile hides a mind as sharp as a blade, always on the lookout for the slightest weakness to exploit. Asmodeus is not just a devil; he is the architect of vice, the lord of betrayals, a manipulator for whom eternal conquest is nothing more than an infernal game of chess.

Strahd von Zarovich, vampire lord of Barovia, rules over a realm of mist and eternal despair. Once capable of love, his heart is now frozen by betrayal and obsession. From his gothic castle, he watches over his lands with an unquenchable thirst for power and revenge. Strahd is not just a nocturnal predator; he is a tormented soul, trapped in an endless quest to reclaim what he has lost. Every scream in the valley echoes like a macabre symphony, orchestrated by a maestro of death and pain.

Xanathar, the tyrannical beholder, rules his underground empire with a suspicious eye. This crime lord, paranoid and capricious, is obsessed with his collection of treasures and secrets, while also being incredibly attached to his beloved goldfish. Each eye floating around him is a fearsome weapon, ready to disintegrate, petrify or manipulate those who dare to challenge his authority. Xanathar is not just a monster; he is a deranged mob boss, for whom madness and genius are two sides of the same terrifying coin.

Drizzt Do'Urden, a drow ranger born in darkness, rejected the cruelty of his people to embrace the light. With his piercing violet eyes, his twin blades and his faithful Guenhwyvar at his side, he roams the lands of the North in search of justice. Haunted by a dark heritage, Drizzt constantly fights against a destiny that tries to drag him back into the shadows. By forging his own path, he embodies redemption and courage, defying the darkness that pursues him.

A cunning seducer and an unscrupulous manipulator, Forge is a master in the art of betrayal and deception. With a charming smile and honeyed words, he slips between laws and alliances, ready to do anything to reach his personal goals. Every action is calculated, every word a weapon, and behind his mask of friendliness hides a devouring ambition. Forge turns trust into a deadly trap, playing on the naivety of others the better to betray them. He leaves behind a trail of confusion and disaster, living proof that in his world, nothing is more dangerous than a friend with hidden intentions.

Warduke, the black knight with the flaming sword, is an imposing figure on the battlefield, a feared warrior whose thirst for combat seems insatiable. Hidden behind an intimidating helmet, his face remains a mystery, but the fear he inspires is very real. His blazing blade knows neither mercy nor rest, cutting down his enemies without hesitation. Warduke lives for war, each battle being one more chapter in his endless quest for glory and destruction. Relentless and remorseless, he embodies raw violence, where only the strongest have a chance of surviving his passage.