
Briefing over: the Funko POP Call of Duty figures are taking position on your shelves! Captain John Price leads the squad in vinyl, regulation mustache and the composure of an SAS veteran, while John "Soap" MacTavish watches his back as a bobblehead ready for the assault. All Ghillied Up almost disappears under his leafy camouflage, a ghost sniper who hits the mark in any display case, and the Juggernaut brings his armored build like an impassable wall of plastic. MSGT Frank Woods keeps the look of a non-commissioned officer who has seen it all, while Riley, the most decorated German shepherd in FPS history, stands guard between two figures. On the Zombies mode side, Brutus prowls as the zombified guardian of Alcatraz and the Spaceland Zombie cackles under the neon lights of his amusement park. And the Monkey Bomb, cymbals in hand, comes in an intact or burned version to set the display on fire just like on the battlefield!
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The Juggernauts, enigmatic enemies in Call of Duty, unleash themselves on the battlefield, whether alongside the Shadow Company, Makarov's elites, or on their own. Their imposing armor, bearing the inscriptions "Get Some!" and "Kick Me!", reveals a formidable threat, thirsty for destruction. A bass drum roll signals their arrival, the moment for players to act, because these colossi charge in mercilessly, ignoring any attempt at cover. Taking them down requires extreme firepower, with explosive weapons and precise shots aimed at the head, in a deadly dance on the battlefield.

Despite its playful appearance, the Monkey Bomb's deceptive toy-like look cleverly conceals its explosive nature as a bomb. Dreamed up by Dr. Edward Richtofen, it stands out as a singular weapon, ingeniously blending chaos and strategy. Born in the realm of zombies, this device captivates the undead, giving players an essential breather in the heat of combat. The Monkey Bomb is a pivot, drawing the enemies' attention while deploying a clever tactic. So, once the grenade is thrown, watch out for the damage...

Brutus, a formidable enemy introduced on the "Mob of the Dead" map in Call of Duty, wears the uniform of an Alcatraz prison riot guard. Armed with nothing but a lamp, he prowls the cursed map with silent steps. His main role is to destroy essential utilities such as perks, the mystery box, workbenches and even barricades. He has a considerable amount of health, and his weak point is his head, where weakening shots are the only way to neutralize him. His approach is announced by tremors in the ground, giving players a warning of his imminent presence.

This legendary map catapults players into a retro-futuristic nightmare at the heart of Call of Duty: Infinite Warfare. The action takes place in a 1980s amusement park, bursting with colors and nostalgia. But monstrous zombies lurk in this childlike setting: the start of a fierce fight for survival. It is an immersive experience where players explore the park, uncover weapons, trigger traps, and face waves of the undead. The electrifying atmosphere and rising intensity make Zombies in Spaceland an unforgettable adventure, placing its name among the legendary moments of the Call of Duty universe.